Zone
medieval fantasy
The Idol of Oasis is the basis for an attempted submission to the One-Page Dungeon contest. While technical issues prevented me and my project partner from completing it, the dungeon provides a compelling space to both question the traditional hack-and-slack mentality and achieve a redemptive outcome. Unpublished.
The Idol of Oasis
Somewhere within a newly rediscovered temple lies the sacred Idol of Oasis, Goddess of Renewal. The king demands its reclamation, dearly needed as it is in these blighted times. But when you clear away the volcanic ash and rubble, what else will you find, and learn?
Room layout for “The Idol of Oasis”
Foyer
A large pool designated for ablutions dominates the foyer, though it is bone-dry. A burrower nest covers and clogs the drain at the bottom.
Shed
Wandering monsters: d8
A rusted irrigation pump lies dormant in the corner, connected to an underground spring. If repaired, the system will water the garden and fill the ablutions pool. Sealed jars and spray canisters of spring water on the shelves may give you an advantage while fighting some of the wandering monsters.
Garden
Wandering monsters: d8+2
What was once pure arboreal splendor had been choked to death by pools of lava that formed and crusted over the plant life. If you manage to get the irrigation pump in the shed working, you may find on your way out that the garden has sprung to life with magical energy.
Statuary
In the middle of the garden, statues of the Three Saints watch over the corpse of the doomed monk Arwel, which holds a key to the locked door in the library. Their ghosts will appear at the first sign of trespass, but they will stand down if you can name each of them correctly.
Chapel
Wandering monsters: d8-1
Workers couldn’t excavate the temple’s main entrance, so you’re forced to enter through the chapel.
Library
Wandering monsters: d8
Among what’s intact is a hagiography of the Three Saints: Ara the Custodian, with long flowing hair and shears; Hetu the Sage, with beard and staff; and Onyx the Healer, with cap and basin. Through the library is also the only available way to the basement, past a locked door.
Cell
Wandering monsters: d8-2
A journal by the monk Arwel tells a tale of heroic, though perhaps naive, sacrifice to keep vigil during the temple’s doom. Earlier entries hint at the oil trench in the crypt and the locked reliquary beyond. The key’s around here somewhere, too.
Crypt
The undead won’t rest, even if “killed,” for want of their magic flame. A trough of oil that lines the crypt may be lit, allowing the undead to slumber in peace.
Reliquary
Behind the locked door, the mummified remains of Yeva grace a throne, cradling in her folded hands the Idol of Oasis. She will wake, and parlay if named, though she cautions that it isn’t the idol itself, but rather the spring underground, that holds great power. Take the idol if you like, but you may have to fight for it.
Wandering monsters
Burrowers
Dust cloud
Clumpers
Poisoners
Ash mob
Entanglers
Earth golem
Stone golem